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However, its a shame the game doesn’t take advantage of its graphics to really empower its gameplay given the many lifeless enemies on the battlefield that could have really come to life.
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N3II is a step above its predecessor in the visuals department given the added polish towards its presentation. There isn’t a narrative to follow the co-op play but it does bring some notable unlockables for replay. The addition of a companion to tackle the game’s survival type scenarios is welcomed. The big push on N3II is ultimately the online co-op, the human component of the game. Essentially, forcing the player into a confined area before you can move on and ultimately hampering the ability to do any real exploration. Speaking of which, the levels themselves have an aura of familiarity because of its reliance on completing objectives to progress to another. In the end, I simply confined myself to dodge roll + Y to clear out a group of enemies just so I move on to the next part of the level. The combo system essentially downgrades to a button mashing sequence that takes little effort to execute. Yet, the problematic gameplay still remains. Through the collection of red orbs and leveling up, players open more options to customize their character to suit one’s own playstyle. New variations to gameplay are built upon acquiring new weapons, equipment, and powerups for better, efficient combo chains. There is a deep commitment to the combo kills based system that formed the core gameplay of its predecessor. For fans of this genre, there’s plenty to like. The only good news to take from this is that your character withstands damage like a tank and can mercilessly plow through fields of enemies like cannon fodder. It’s a decision that leaves plenty in quantity but lacking in quality as they respond almost all the same. The AI reacts expectantly of a hack-n-slash game, waiting in a formation for the player’s presence and then preempt to attack. Enemies will constantly respawn via summoning towers and while it doesn’t sound bad at first, try fighting a boss fight with an endless supply of annoying monsters. Levels play out in such a way where a seemingly predictable objective turns into a monster challenge to complete, adding in cheap difficulty to mask its shortcomings. ĺ revamped difficulty curve in N3II creates the idea for a challenging experience, no doubt, but its execution strikes a chord that makes the game frustratingly difficult in the end. Certainly, a player can play as a different character in each level but it repeats the same campaign scenarios that you’ve encountered before as Galen. Each character has their own unique ability that is used in combat but their roles never really serve to flesh out the storyline that is ultimately centered around Galen. Galen is joined by a host of characters that includes not one but two busty bosom-ed elves. You can’t help but notice the Japanese style of narrative from N3II and picking up the clichéd dialogue was more than obvious. The story brings players into the role of ‘Galen,’ who is tasked with defeating the Army of the Night who destroyed your kingdom and more personally, your family. However, N3II still faces the recurring problem that plagues most titles of this genre – its frustratingly repetitive.
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Konami, taking the publishing role from Microsoft, has brought the title back to the Xbox 360 for more wholesome hack-n-slash mayhem with an added layer of difficulty and online co-op mode. Ninety Nine Nights 2, hereon referred to as N3II, is the sequel to 2006’s critically panned game. Developer: feelplus/Konami Digital Entertainment Inc.